You know the drill. It’s summer, there are a lot of cute animals, and you need to get some food.

The game is set to launch sometime this summer on the PC, PS3, and Xbox 360. I asked Fort Pierce developer Bethesda to join this week’s show to talk about the game and what’s coming down the pipeline for it.

I am sure we will probably get a lot of interest from you all.

It’s been a while since I’ve had the opportunity to talk to the game’s director, John Carmack, and the game’s lead programmer, Todd Howard. Though they may have the same name, they are actually quite different people. I’ll give you both a brief introduction to some of the things I want to ask them about.

John: I would be happy to answer to most of your questions, but I am a little hesitant to do so because I do not want to give a complete answer to the whole question. However, I will do my best to answer most of them. I also won’t be able to talk about all of the upcoming game right away.

I’m a little hesitant to introduce myself because I don’t want to give too much away. I’m a “no-name,” though I’ve been around for a bit. I’m a “no-name” because I don’t have an official name, so it may not be so clear who I am.

I’ve been around for a while, but I’m most likely the sort of random person who, when asked, doesn’t know what to say. I’m more of the type who says, “I don’t know.” I’m the type that likes to just say, “I don’t know.” I’m the type that doesn’t want to give too much away either.

I’m not really a fan of asking for too much information, so I rarely do. I feel that it’s better to let the person know up front that you’re not so sure, and that you’re not going to force a name out of them.

The thing is, there’s no way for someone to know you’re not a fan of Fort Pierce, or even just Fort Pierce. You have to ask them. “I’m not a fan of Fort Pierce. I’ve been around for a while, but I’m most likely the sort of random person who, when asked, doesn’t know what to say.

Most people are quite vague when it comes to Fort Pierce’s history, and they don’t respond with anything more than a vague “it’s not a real town.” It’s not just that you’re asking for too much information. It’s that you’re asking for too much detail.

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