I recently read a book on the science of human psychology called *The arc of human development* by Robert Sternberg and David Eagleman. This book made me think about how we are all wired differently and how the way we think and act doesn’t have to be limited to our biological make-up. It is much more than a biological process, it can be a conscious choice to be.
There are a lot of misconceptions out there about the way humans behave. While I think most of them are false, I think there are a few misconceptions that are just plain stupid. The first misconception is that the way we think and act is fixed. We arent. How we think and act doesnt change with age. The truth is that our brains grow and develop, even when we are born and as our bodies change.
If you’re an adult, the odds are that you’re born with the ability to act with any ability. You can get a little tired of thinking about how you can’t do what you need to do, but if you can do it, then you can be a better person. If you’re a mature person, then the odds are that you can do it, or at least do it properly.
The more we think and act, the more we have to think and act to. The more our brains have to work to make sure we don’t get hurt. The more we think and act, the more we have to do to not get hurt. The more we think and act, the more we have to work. The more we think and act, the more we are.
I was a bit down after seeing the new trailer for the new game from Arkane, Deathloop. Its a very cool video that goes into the exact same detail as the old one did. It was very clever (and a bit depressing) because it gave me a fresh perspective on what I thought I could do. I’m not a prodigy, I’m not a genius, I just don’t think you can do everything you need to do.
This was a bit of a surprise. I was expecting the game to be more about having fun, but it seemed like it was more about finding more ways to take out the bad guys. But I liked it. I don’t know that I want to take a group of people on a journey to find a magical world that can only be found by killing everyone, but I think it’s a great idea.
Yeah arc elasticity of demand is a common theme in games. Its about the idea that as the number of missions you complete increases, the amount of time it takes to do each mission increases. When you finish a mission you get a certain level of experience, but if you go back and start over, you get your level of experience again. Its a bit like a game of life, where you get a certain level of experience every time you play the game.
A lot of the ideas about how to design games can be traced back to the idea that there is an optimal level of challenge for each game. This idea of a “perfect difficulty curve” is basically what makes games like “A-levels” so popular. Its all about finding the right level of challenge for each game, and then matching that level of challenge to the player.
A game of A-levels can be designed in a variety of ways. Some games are very easy to beat. Some games are very difficult to beat. Some games are somewhere in the middle. But there is no one right way to design a game of A-levels.